Gameplay and system design - Tischner European University
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Gameplay and system design

In order for the game to be called a pleasant and entertainment experience, it is necessary to have a deep understanding of what happens during the contact between the player and the game object.

Starting from the low-level game feedback design, so as to take care of the so-called gamefeel, by understanding UX practices, so as to flawlessly and unanimously guide the player through the game screens, but also through subsequent levels, ending with the systems and principles that build the whole game.

As part of the Gameplay and system design path you will implement projects from both level design and gameplay as well as design taking into account user experience and for mobile devices.

  • you will learn the principles of level design and how to create and prototype mechanics

  • you will design UI mockups that take into account the user experience and the specificity of the selected platform

  • you will learn rapid prototyping and checking ideas to verify your own design assumptions as soon as possible

  • you will take part in classes with specialists in the field of mechanics and game systems design - both digital as well as board and card

  • you will learn the rules of game design for mobile devices, in the context of both creating an industrial UX and a sensible monetization model

Player testing methods - you will gain the ability to conduct focus tests and usability on players, which will allow you to improve the quality of the created game and answer key questions arising during the design

Designing digital game scenarios - you will learn the theory of narration in digital games and learn to construct a story and adapt the game scenario to the narrative possibilities of the genre and platform

Designing world stories - you will learn to analyze and assess the strengths and weaknesses of selected world stories and develop a project of your own in the group

Interface design and user experience - you will learn the basics of graphic design and design your own interface for a selected genre of digital game

Game production and market - you will learn the game production process in relation to the specifics of local and global markets along with their cultural and economic context

  • system designer
  • gameplay designer
  • quest designer
  • game director
  • narrative designer
  • game writer
  • creative director

Polish citizens

Foreigners

Full-time studies

Full-time studies

per month

per semester

total amount per one year

1380 PLN

6900 PLN

5500 EUR

Applications for all candidates to Game Design programme at the TEU are submitted in accordance with one of two sets of admission rules:

  • for Polish citizens (even as dual citizenship),
  • for foreigners, i.e. persons who do not hold Polish citizenship.

Foreign candidates who apply for studies should submit (by post or in person) to the Marketing and Recruitment Department the following documents:

1) completed and signed application form;

2) ID photograph;

3) High School Education Diploma including a marksheet (or another foreign document) that entitles to apply for undergraduate studies in its country of issue, with apostille or legalisation;

4) confirmation of payment the application fee* (200 euro) and the semester tuition fee;

5) English certificate (which confirms knowledge of foreign language at least at B1 or higher level) or a signed declaration of knowledge of the English language;

6) certified translation of all documents issued in the language other than the Polish or English languages.

Payment should be made to:

Tischner European University
Jana Pawla II 39a Av.,
31-864 Kraków, Poland

Total amount: 4700 euro (*the application fee is non-refundable)

Name of the bank: ING Bank Slaski SA o/ Krakow

IBAN/ Account Number: PL 03 1050 1445 1000 0022 9408 2777

SWIFT CODE: INGBPLPW

With a note: APPLICATION AND TUITION FEES

Polish candidates who apply for studies should submit (by post or in person) to the Marketing and Recruitment Department the following documents:

1) completed and signed application form;

2) ID photograph;

3) Polish Matura certificate;

4) confirmation of payment the recruitment fee* (85 zł) and application fee (300 zł);

5) English certificate (which confirms knowledge of foreign language at least at B1 or higher level) or a signed declaration of knowledge of the English language;

Payment should be made to:

Wyższa Szkoła Europejska im. ks. Józefa Tischnera 

11 1050 1445 1000 0022 7132 3038

Total amount: 385 zł (*the recruitment fee is non-refundable)

Name of the bank: ING Bank Slaski SA o/ Krakow

ANY QUESTIONS?
CALL US OR WRITE TO US!

phone.: 12 683 24 04 (07)

e-mail: rekrutacja@wse.krakow.pl

address:
Jana Pawła II Av. 39a
31-864 Kraków
room 211

an expert says

As part of the Gameplay and system design path, you will focus your efforts on recognition and game mechanics design skills that follow current industry standards and allow a systematic approach to innovation. During the course, the theory related to building interest and satisfaction design as well as interactive gameplay tools will be combined with practical tasks, the context of which will be current market realities. Thanks to this, regardless of the niche in which you will work, you will be able to apply the acquired experience in an effective way. You will also gain extremely useful and commercially valued technical skills enabling independent prototype work. But most importantly, you’ll gain experience in teamwork on comprehensive game projects, so you’ll become a great candidate for professional or hobby work.

Maciej Siwek,
lecturer

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STAFF

mgr Tomasz Kontny
mgr Tomasz Kontny
mgr Maciej Siwek
mgr Maciej Siwek
mgr Bartłomiej Schweiger
mgr Bartłomiej Schweiger
mgr Rafał Cywicki
mgr Rafał Cywicki
mgr Małgorzata Majkowska
mgr Małgorzata Majkowska
mgr Magdalena Cielecka
mgr Magdalena Cielecka

PARTNERS

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